Class EventSimulationExtensions
- Namespace
- SharpHook
- Assembly
- SharpHook.dll
Contains extension methods for IEventSimulator and IEventSimulationSequenceBuilder.
public static class EventSimulationExtensions
- Inheritance
-
EventSimulationExtensions
- Inherited Members
Methods
AddKeyStroke(IEventSimulationSequenceBuilder, params KeyCode[])
Adds a sequecne of key press and release events which represent a single key stroke to the sequence of events to simulate.
public static IEventSimulationSequenceBuilder AddKeyStroke(this IEventSimulationSequenceBuilder builder, params KeyCode[] keyCodes)
Parameters
builderIEventSimulationSequenceBuilderkeyCodesKeyCode[]The codes of the keys to press and release.
Returns
- IEventSimulationSequenceBuilder
The builder.
Remarks
As an example, if the method is called with the following parameters:
builder.AddKeyStroke(KeyCode.VcLeftControl, KeyCode.VcC);
then this will be equivalent to calling the following method sequence:
builder
.AddKeyPress(KeyCode.VcLeftControl)
.AddKeyPress(KeyCode.VcC)
.AddKeyRelease(KeyCode.VcC)
.AddKeyRelease(KeyCode.VcLeftControl);
which means that this method will add pressing Left Control, then pressing C, then releasing C, then releasing Left Control.
AddKeyStroke(IEventSimulationSequenceBuilder, IEnumerable<KeyCode>)
Adds a sequence of key press and release events which represent a single key stroke to the sequence of events to simulate.
public static IEventSimulationSequenceBuilder AddKeyStroke(this IEventSimulationSequenceBuilder builder, IEnumerable<KeyCode> keyCodes)
Parameters
builderIEventSimulationSequenceBuilderkeyCodesIEnumerable<KeyCode>The codes of the keys to press and release.
Returns
- IEventSimulationSequenceBuilder
The builder.
Remarks
As an example, if the method is called with the following parameters:
builder.AddKeyStroke([KeyCode.VcLeftControl, KeyCode.VcC]);
then this will be equivalent to calling the following method sequence:
builder
.AddKeyPress(KeyCode.VcLeftControl)
.AddKeyPress(KeyCode.VcC)
.AddKeyRelease(KeyCode.VcC)
.AddKeyRelease(KeyCode.VcLeftControl);
which means that this method will add pressing Left Control, then pressing C, then releasing C, then releasing Left Control.
SimulateKeyStroke(IEventSimulator, params KeyCode[])
Simulates a sequence of key press and release events which represent a single key stroke.
public static UioHookResult SimulateKeyStroke(this IEventSimulator simulator, params KeyCode[] keyCodes)
Parameters
simulatorIEventSimulatorkeyCodesKeyCode[]The codes of the keys to press and release.
Returns
- UioHookResult
The result of the operation.
Remarks
As an example, if the method is called with the following parameters:
simulator.SimulateKeyStroke(KeyCode.VcLeftControl, KeyCode.VcC);
then this will be equivalent to calling the following method sequence:
simulator.Sequence()
.AddKeyPress(KeyCode.VcLeftControl)
.AddKeyPress(KeyCode.VcC)
.AddKeyRelease(KeyCode.VcC)
.AddKeyRelease(KeyCode.VcLeftControl)
.Simulate();
which means that this method will simualte pressing Left Control, then pressing C, then releasing C, then releasing Left Control.
SimulateKeyStroke(IEventSimulator, IEnumerable<KeyCode>)
Simulates a sequence of key press and release events which represent a single key stroke.
public static UioHookResult SimulateKeyStroke(this IEventSimulator simulator, IEnumerable<KeyCode> keyCodes)
Parameters
simulatorIEventSimulatorkeyCodesIEnumerable<KeyCode>The codes of the keys to press and release.
Returns
- UioHookResult
The result of the operation.
Remarks
As an example, if the method is called with the following parameters:
simulator.SimulateKeyStroke([KeyCode.VcLeftControl, KeyCode.VcC]);
then this will be equivalent to calling the following method sequence:
simulator.Sequence()
.AddKeyPress(KeyCode.VcLeftControl)
.AddKeyPress(KeyCode.VcC)
.AddKeyRelease(KeyCode.VcC)
.AddKeyRelease(KeyCode.VcLeftControl)
.Simulate();
which means that this method will simualte pressing Left Control, then pressing C, then releasing C, then releasing Left Control.