Table of Contents

OS-Specific Constraints

This article describes OS-specific constrains and other things that should be noted about OS support.

Windows

Supported Versions

Only Windows 10 and 11 are supported. SharpHook may work correctly on older versions of Windows, but if it doesn't then the problems won't be fixed.

Supported Architectures

x86, x64, and Arm64 are supported. Arm32 is not supported since its support was dropped in .NET 5.

Visual C++ Redistributable

The libuiohook build used by SharpHook on Windows is statically linked to the C runtime which means that client apps don't need the Visual C++ Redistributable package.

An exception is the logging functionality - LogEntryParser uses the vsprintf function from the C runtime, and as such, it requires the Visual C++ Redistributable package on Windows, unlike the rest of SharpHook. If you don't want your app to be dependent on this package, then you can use the EmptyLogSource class instead of LogSource in release builds of your app. EmptyLogSource implements ILogSource, but never raises the MessageLogged event and doesn't subscribe to libuiohook logs.

DPI Awareness

An application manifest is required on Windows to enable DPI awareness for your app. If it's not enabled then mouse coordinates will be wrong on high-DPI screens. You can look at the sample app in the SharpHook repository to see the manifest example.

Text Entry Simulation

On Windows text simulation should work correctly and consistently.

macOS

Supported Versions

macOS 10.15+ is supported. Mac Catalyst 13.1+ is supported.

Supported Architectures

x64 and Arm64 are supported.

Accessibility API

macOS requires that the accessibility API be enabled for the application if it wants to create a global hook. If the accessiblity API is not enabled, then Run will fail and return UioHookResult.ErrorAxApiDisabled. If that happens then the OS will show a dialog about enabling accessibility for the app.

Main Run-Loop

On macOS running the global hook requires that the main run-loop is present. libuiohook takes care of it if the hook is run on the main thread. It's also taken care of by UI frameworks since they need an event loop on the main thread to run. But if you're using a global hook in a console app or a background service and want to run it on some thread other than the main one then you should take care of it yourself. You can do that by P/Invoking the native CFRunLoopRun function on the main thread.

Simulating Multiple Mouse Clicks

macOS doesn't recognize that a mouse was clicked multiple times when multiple press/release events have been simulated. Instead, the click count must be explicitly provided. This is why IEvenSimulator contains the SimulateMousePress and SimulateMouseRelease overloads with the clicks parameter. This parameter should be incremented for each press/release, starting with 1.

Text Entry Simulation

On macOS applications are not required to process text entry simulation, but most of them should handle it correctly.

Linux

Supported Distributions

Linux distributions supported by .NET are supported by SharpHook. It may work correctly on other distributions, but if it doesn't then the problems will most probably not be fixed.

Supported Architectures

x64, Arm32, and Arm64 are supported. x86 is not supported by .NET itself.

X11 and Wayland

Only X11 is supported. Wayland support may be available in a future version.

Text Entry Simulation

X11 doesn't support text simulation directly. Instead, for each character, an unused key code is remapped to that character, and then key press/release is simulated. Since the receiving application must react to the remapping, and may not do so instantaneously, a delay is needed for accurate simulation. This means that text simulation on Linux works slowly and is not guaranteed to be correct.

UioHook contains the SetPostTextDelayX11 method which can be used to increase (or decrease) the delay if needed - longer delays add consistency but may be more jarring to end users. UioHook also contains the GetPostTextDelayX11 which can be used to get the currently configured delay - the default is 50 milliseconds. Delays are configurable on a nanosecond level. On Windows and macOS SetPostTextDelayX11 does nothing, and GetPostTextDelayX11 always returns 0. IEventSimulator contains the TextSimulationDelayOnX11 property which is wrapper arount the aforementioned methods.