Class UioHook
Contains native methods of libuiohook.
public static class UioHook
- Inheritance
-
UioHook
- Inherited Members
Methods
CreateScreenInfo()
Gets the information about screens.
public static ScreenData[] CreateScreenInfo()
Returns
- ScreenData[]
The information about screens.
Remarks
This is the safe version of CreateScreenInfo(out byte) as it returns a managed array.
- See Also
CreateScreenInfo(out byte)
Gets the information about screens.
public static nint CreateScreenInfo(out byte count)
Parameters
count
byteThe number of screens.
Returns
- nint
The information about screens as an unmanaged array of ScreenData whose length is returned as
count
. The memory used by the array must be freed manually.
Remarks
You should use CreateScreenInfo() instead as it returns a managed array.
- See Also
GetAutoRepeatDelay()
Gets the auto-repeat delay.
public static extern int GetAutoRepeatDelay()
Returns
- int
The auto-repeat delay.
GetAutoRepeatRate()
Gets the auto-repeat rate.
public static extern int GetAutoRepeatRate()
Returns
- int
The auto-repeat rate.
GetMultiClickTime()
Gets the multi-click time.
public static extern int GetMultiClickTime()
Returns
- int
The multi-click time.
GetPointerAccelerationMultiplier()
Gets the pointer acceleration multiplier.
public static extern int GetPointerAccelerationMultiplier()
Returns
- int
The pointer acceleration multiplier.
GetPointerAccelerationThreshold()
Gets the pointer acceleration threshold.
public static extern int GetPointerAccelerationThreshold()
Returns
- int
The pointer acceleration threshold.
GetPointerSensitivity()
Gets the pointer sensitivity.
public static extern int GetPointerSensitivity()
Returns
- int
The pointer sensitivity.
GetPostTextDelayX11()
Gets the delay (in nanoseconds) between posting individual characters when posting text on Linux.
public static extern ulong GetPostTextDelayX11()
Returns
- ulong
The delay (in nanoseconds) between posting individual characters when posting text on Linux.
Remarks
X11 doesn't support posting arbitrary Unicode characters directly. Instead, for each character, an unused key code is remapped to that character, and then key press/release is simulated. Since the receiving application must react to the remapping, and may not do so instantaneously, a delay is needed for accurate simulation.
The default delay is 50 milliseconds.
On Windows and macOS this method always returns 0.
- See Also
PostEvent(ref UioHookEvent)
Posts a fake input event.
public static UioHookResult PostEvent(ref UioHookEvent e)
Parameters
e
UioHookEventThe event to post.
Returns
- UioHookResult
The result of the operation.
Remarks
The instance of the event doesn't need all fields to have value. Only Type, Keyboard/Mouse/Wheel should be present.
The following table describes the specifics of simulating each event type.
Event type | Description |
---|---|
HookEnabled | Events of this type are ignored. |
HookDisabled | Events of this type are ignored. |
KeyPressed | Only KeyCode is considered. |
KeyReleased | Only KeyCode is considered. |
KeyTyped | Events of this type are ignored. PostText(string) should be used to post Unicode characters. |
MousePressed | Only X, Y, and Button are considered. |
MouseReleased | Only X, Y, and Button are considered. |
MouseClicked | Events of this type are ignored. |
MouseMoved | Only X and Y are considered. |
MouseDragged | Not recommended to use; same as MouseMoved. |
MouseWheel | Only Rotation, Direction, and Type are considered. |
- See Also
PostText(string)
Simulates the input of arbitrary Unicode characters.
public static UioHookResult PostText(string text)
Parameters
text
stringThe text to simulate.
Returns
- UioHookResult
The result of the operation.
Remarks
The text to simulate doesn't depend on the current keyboard layout. The full range of UTF-16 (including surrogate pairs, e.g. emojis) is supported.
On Windows text simulation should work correctly and consistently.
On macOS applications are not required to process text simulation, but most of them should handle it correctly.
X11 doesn't support text simulation directly. Instead, for each character, an unused key code is remapped to that character, and then key press/release is simulated. Since the receiving application must react to the remapping, and may not do so instantaneously, a delay is needed for accurate simulation. This means that text simulation on Linux works slowly and is not guaranteed to be correct. SetPostTextDelayX11(ulong) can be used to increase (or decrease) the delay if needed - longer dealys add consistency but may be more jarring to end users. GetPostTextDelayX11() can be used to get the currently configured delay - the default is 50 milliseconds.
- See Also
Run()
Runs the global hook and blocks the thread until it's stopped.
public static extern UioHookResult Run()
Returns
- UioHookResult
The result of the operation.
SetDispatchProc(DispatchProc?, nint)
Sets the hook callback function.
public static void SetDispatchProc(DispatchProc? dispatchProc, nint userData)
Parameters
dispatchProc
DispatchProcThe function to call when an event is raised, or null to unset the function.
userData
nintCustom data to pass to the callback. Should not be used, and Zero should always be passed.
- See Also
SetLoggerProc(LoggerProc?, nint)
Sets the log callback function.
public static void SetLoggerProc(LoggerProc? loggerProc, nint userData)
Parameters
loggerProc
LoggerProcThe function to call for logging, or null to unset the function.
userData
nintCustom data to pass to the callback. Should not be used, and Zero should always be passed.
- See Also
SetPostTextDelayX11(ulong)
Sets the delay (in nanoseconds) between posting individual characters when posting text on Linux.
public static extern void SetPostTextDelayX11(ulong delayNanoseconds)
Parameters
delayNanoseconds
ulongThe delay (in nanoseconds) between posting individual characters when posting text on Linux.
Remarks
X11 doesn't support posting arbitrary Unicode characters directly. Instead, for each character, an unused key code is remapped to that character, and then key press/release is simulated. Since the receiving application must react to the remapping, and may not do so instantaneously, a delay is needed for accurate simulation.
The default delay is 50 milliseconds.
On Windows and macOS this method does nothing.
- See Also
Stop()
Stops the global hook.
public static extern UioHookResult Stop()
Returns
- UioHookResult
The result of the operation.